Summary
Wirk served as the kingdom’s Royal Architect, making use of the magic architectural knowledge inherited from his master, but was one day suddenly dismissed due to false accusations.
“Your construction costs are too high. You’re obsolete because there are cheaper people and methods available. Wirk, we know you were inflating the material costs and lining your pockets. You will be exiled to the uncharted island!”
Wirk warned them that if he was banished, all the infrastructure in the royal capital would fall into disrepair and become non-functional, but he eventually accepted his exile in resignation.
Wirk begins his DIY life in the new lands of an uninhabited island, and together with fluffy animals, who have taken a liking to him for some reason, he uses his magic heavy machinery to develop the island. Before long, the dwarven princess and king take a liking to him, and as the Dvarven Kingdom's exclusive magic architect, he is able to show off his skills by developing the island, which steadily becomes more and more prosperous.
On the other hand, his original kingdom was facing a crisis as he feared, and was on the brink of destruction...