The Way to Absolute Dungeon Administration – There Is No Reason To Meet With the Opponent! - Volume 01 Chapter 06: Strategy Concluded - Shall We Have a Talk?
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- Volume 01 Chapter 06: Strategy Concluded - Shall We Have a Talk?
Volume 01 Chapter 06: Strategy Concluded – Shall We Have a Talk?
Where’d all that grandiose backstory go? Meta commentary? Don’t sweat it.
Let me ask you this: when your life’s on the line, would you stop fighting just because you’re moved by someone’s tear-jerking, cinematic tale?
Why am I talking so lightly? Simple.
“G-Team, two squads, escort the targets to the containment facility. The rest, shift to Alert Level 2, then return to normal duties in one hour.”
All targets neutralized and detained successfully. No casualties on our side. A complete victory.
What about the initial level gap? Let’s call it a lesson that nothing’s 100% certain.
Anyway, here’s the after-action report on the battle.
Neutralization took about three minutes.
Like waiting for instant noodles to cook.
The targets’ odd move of offering up the two secondary targets threw us off briefly, but the strategy proceeded smoothly afterward.
Let me break down the setup at Ambush Point Alpha.
It’s at the central crossroads of the first floor.
There, one G-Team squad acted as a decoy, positioned in the targets’ path to draw attention. The targets’ bizarre actions delayed the strategy’s start slightly.
In a way, that worked in our favor. The decoy squad successfully secured the two secondary targets.
The primary targets—three of them—were caught in a crossfire at the crossroads. No guns, obviously.
What kind of military tactic is this? Fantasy, right? Come on, letting obedient monsters roam freely to ambush like in some novel? That’s way too inefficient.
Anyway, only when trapped in this situation did the primary targets realize their predicament.
“Hey, this is…”
“…Too smart for goblins… Curse, can you handle it?”
“Leave it to me. Give me 20 seconds.”
Nope, you’re already done. Three G-Team squads surrounded them from both sides and the front, with one S-Team squad blocking the rear.
But that’s not all. Remember the narrow passages made just for slimes?
Slimes dropped from the ceiling, assaulting the mage’s face to interrupt his casting, sticking to him to induce suffocation.
“What!?”
“Damn, Curse, don’t move!!”
The remaining two couldn’t rush to the mage’s aid. Slimes latched onto their faces too.
This strategy came from a forum post.
[Forum: Modernizing Slime Group Combat Tactics, Part 2
-
- Anonymous
Might be off-topic, but hear me out.
Just block their breathing spots, right?
Drop from above, and most humans are done for.
To guarantee success, you’d need a diversion to keep them from looking up.
-
- Anonymous
If we’re being serious, that’s the most efficient way.
Most creatures have breathing and vision close together, so you can shut them down completely.
…Wait, could you take down a Demon King with suffocation?
-
- Anonymous
Nah, no way they’d die like that.
It’s a Demon King. They’d just blast the slimes away with some magic burst.
Same for heroes, right? With some heroic skill…
-
- Anonymous
I get what you’re saying, but it’d be anticlimactic either way.
Blown away or not.
Oh, question: some slimes have cores, right? How do you handle those safely?
-
- Anonymous
In that case, use most of the body to block the breathing organs and move the core elsewhere, like pulling a cord.
They’ll be too busy trying to get it off.]
That’s the kind of exchange we had. Forums are wild. And it really showed me how versatile slimes can be.
The result?
“Gurgle…!!”
“…!!”
“Gargle…!!”
The primary targets went down easily. So, we shifted them to secondary targets too. Disarmed and captured successfully.
Everyone, when you start running a dungeon, make good use of slimes.
“What… is this?”
“Elju-sama…”
The two women don’t seem to grasp what’s happening.
While we wait for the captives to arrive, I need to address the strategy’s flaws.
It was too perfect. If we assume it’ll always go this smoothly, a single failure could cause major panic.
It was my turn the whole time!!
In another sense, I messed up. But I can’t deliberately botch a strategy either. I’ll need to drill this into my subordinates.
While mulling over the MAP, the captives are moved to the containment facility, and the squads return to normal duties.
The men and women are held separately. The two women are in rough physical condition, so I’ve ordered them moved to the infirmary.
Since I’m the only one who can use healing magic, it’s a hassle.
“With this victory, I hope we can strengthen the dungeon.”
Muttering that, I head to the infirmary.
The third floor, aside from my room, has various facilities I deemed necessary for dungeon management.
(Compared to modern Japan, it’s just rooms, though.)
Since we haven’t earned much DP, the infirmary only has simple beds.
The containment facility? Just wooden beds with straw.
(Gotta take it slow. It’s only been nine days.)
I want to provide beds for my subordinates, but they’ve already set up their own living spaces on the second floor.
Lost in thought, I reach the room.
Knock, knock, knock, knock.
I knock. Even in another world, I’m not twisting my manners or habits.
Though I’m all about cutting through their clichés.
No response. I enter, and the two women are staring at me.

“…What in the world is going on?”
“…Elju-sama… please step back.”
You’d have to be pretty carefree to think this is a warm welcome. But we won’t get anywhere without talking.
“Right, will you hear me out?”
Time to get to work.





































